来源:绿茵吧足球游戏网 作者:远平 点击:次
- Reduced distance for CPU man marking.
- More defensive marking errors by AI.
- More easy to beat defenders by dribbling.
- Collisions empowered on "fouls edition".
Quick Turn Originale 2 stuff added:
- More cohesive and organized team shape.
- CPU defend more conservative and realistic.
- AI Smart pressing.
- Less high pace transitions.
- Slower build up.?
V5 reworked stuff:
- Slower ball Speed.
- More natural ball physics.
- Players a little bit more weighty.?
- CPU shoot accuracy increased.
- Little bit less defensive compactness.
- Pass powerbar reajusted after solving PA0 bug.
- Df Delay dash disabled (I think it's catch up bug).
- Players stay more sharp breaking offside line.
- CPU attack/defense level set up equally on top player and superstar.
- Manual pass bug solved.
- Less high trajectories on ground pass.
- Shoot mechanic adjusted: Less powerbar to shoot high, more accuracy on finesse shoot.
- Cpu shoots distance increased.
- Cpu is smarter passing and building up on tight spaces.
- new AI attacking behaviours enabled.
- Goalkeepers adjusted with @SmichiW values.
- A little bit more freedom controlling player before catching the ball.
- CPU defensive level like V3.
- CPU attacks more patient.
- CPU more creative and smart on attack.
- Some CPU weird moves removed.
Tweaked ball dribbling weight a little bit to make it more responsive to be able to manouver in tight situations.
- Weight sense on ball control/dribbling.
- Reduced ball speed on ground pass.
- Manual power bar for ground pass/lob pass/throught pass.
- PA0.5 for throught pass (you can choose how deep it is).
- Removed restriction for short distance pass (you can pass to 1 meter distance teammate if you want).
- More dificulties on shooting in terms of accuracy and power.
- AI tries to shoot from far more.
Players speed highly reduced (with ballplayer.json tweaks).
Tackle accuracy highly reduced.
Less falling down collisions.
Physical battles win rate more balanced.
Defensive CPU dribbling reaction time slightly increased.
Defensive CPU shooting reaction time slightly increased.